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Grade 4 Science North Dakota standards Standards

66 standards - North Dakota North Dakota standards

These are the official Grade 4 Science North Dakota North Dakota standards — the exact codes and student expectations grade 4 teachers are required to teach and North Dakota state test assesses. Browse every standard below, then generate a print-ready, North Dakota standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

4.A

Access: Effective search strategies can locate information for intellectual or creative pursuits.

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4.A.1

Use multiple teacher-selected online resources to locate information.

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4.C

Create: It is important to both consume and produce information to be digitally literate.

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4.C.1

Continued growth.

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4.DCA

Data Creation & Analysis: Data can be collected, used, and presented with computing devices or digital tools.

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4.DCA.1

Organize and present collected data visually to highlight comparisons.

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4.DD

Development & Design: Design processes to create new, useful, and imaginative solutions to problems.

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4.DD.1

Independently and collaboratively create programs that use sequencing, loops, and conditionals.

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4.DI

Digital Identity: Responsibilities and opportunities of living, learning, and working in an interconnected digital world.

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4.DI.1

Explain the importance of your digital identity.

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4.E

Evaluate: Information sources can be evaluated for accuracy, currency, appropriateness, and purpose.

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4.E.1

With guidance, use a strategy to evaluate information for research purposes.

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4.HS

Hardware & Software: Devices, hardware, and software work together as a system to accomplish tasks.

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4.HS.1

Explain the difference between hardware and software.

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4.HS.2

Continued growth.

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4.HS.3

Continued growth.

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4.IC

Impacts of Computing: Past, present, and possible future impact of technology on society.

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4.IC.1

Give examples of technologies that influence society today.

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4.IP

Intellectual Property: Respect for the rights and obligations of using and sharing intellectual property.

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4.IP.1

Demonstrate an understanding of copyright and fair use.

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4.IP.2

With guidance, create a citation.

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4.IP.3

With guidance, use strategies to avoid piracy and plagiarism.

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4.NI

Networks & Internet: Networks link computers and devices locally and around the world allowing people to access and communicate information.

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4.NI.1

Recognize that computing devices can be connected in a variety of ways to share information.

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4.PSA

Problem Solving & Algorithms: Strategies for understanding and solving problems.

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4.PSA.1

Decompose (break down) a large task into smaller, manageable subtasks.

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4.PSA.2

Debug a program that includes sequencing or loops.

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4.PSA.3

Identify multiple solutions to a task.

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4.RU

Responsible Use: Respect and dignity in virtual communities.

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4.RU.1

Discuss basic issues related to the appropriate use of technology and information, and the consequences of inappropriate use.

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4.RU.2

Identify strategies for dealing responsibly with cyberbullying and reporting inappropriate behavior.

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4.RU.3

Continued growth.

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4.RU.4

Comply with Acceptable Use Policies.

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4.SE

Safety & Ethics: There are both positive and negative impacts in social and ethical behaviors for using technology.

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4.SE.1

Identify and explain issues related to responsible use of technology and information and describe personal consequences of inappropriate use. (CYSEC)

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4.SE.2

Create secure authentication to insure privacy. (CYSEC)

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4.SE.3

Continued growth.

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4.SE.4

Recognize when it is safe to share private information online. (CYSEC)

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4.SI

Social Interactions: Technology facilitates collaboration with others.

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4.SI.1

With guidance, use collaborative technology to interpret diverse perspectives.

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4.T

Troubleshooting: Strategies for solving technology system problems.

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4.T.1

Continued growth.

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Earth & Space Science

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Earth's Place in the Universe

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Waves and Their Applications in Technologies for Information Transfer

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Engineering & Technology

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Earth and Human Activity

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Earth's Systems

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From Molecules to Organisms: Structures and Processes

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Energy

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4-ESS1-1

Identify evidence from patterns in rock formations and fossils in rock layers to support an explanation for changes in a landscape over time.

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4-ESS2-1

Make observations and metric measurements to provide evidence of the effects of weathering and the rate of erosion by water, ice, wind, or vegetation.

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4-ESS2-2

Analyze and interpret data from maps to describe patterns of Earth's features.

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4-ESS3-1

Obtain and combine information to describe that energy and fuels are derived from natural resources and their uses affect the environment.

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4-ESS3-2

Generate and compare multiple solutions to reduce the impacts of natural Earth processes on humans.

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4-ET1-1

Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.

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4-ET1-2

Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

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4-ET1-3

Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

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4-LS1-1

Construct an argument that plants, and animals have internal and external structures that function to support survival, growth, behavior, and reproduction.

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4-LS1-2

Form an explanation to describe that animals receive different types of information through their senses, process the information in their brain, and respond to the information in different ways.

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4-PS3-1

Use evidence to construct an explanation relating the speed of an object to the energy of that object.

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4-PS3-2

Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.

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4-PS3-3

Ask questions and predict outcomes about the changes in energy that occur when objects collide.

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4-PS3-4

Using the engineering design process build a device that converts energy from one form to another.

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4-PS4-1

Develop a model of waves to describe patterns in terms of amplitude and wavelength and that waves can cause objects to move.

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4-PS4-3

Construct a code to convey information by researching past and present methods of transmitting information.

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